![]() ![]() They said it was a wonderful survival-horror series imported from Japan. I jumped at jump scenes and considered them scary games. Hey, have you played Resident evil or many of it's sequels? I did too. Read full reviewįatal Frame is the scariest Franchise in video games! ![]() Seek it out, despite its 'rarity,' and if you're at all a fan of the Rez, Silent Hill or even Alone in the Dark (from which Miku's trusty flashlight comes, I believe,) you'll be right at (haunted) home here. ![]() The game's got some beautiful graphic touches and a wonderfully-subtle sound design, and it's not uncommon that you'll find yourself looking over your shoulder while you play, like the best of the best of the survival-horror genre. But once again, FF predates that by about 5 years, so it's really not a fair criticism. Some people like this kind of thing more than others, but personally I like responsive, near-realtime games, and for my money nothing delivers that feeling quite like Rez IV. One more gripe is that the games animated sequences tend to take you a bit more out of the gameplay than their counterparts in the Rez, for a bit of a time-shifty feeling that can distance you a bit from the survival end of the horror. ![]() Even at a run, ol Miku's a bit of a sandbagger, and combined with the relentless back-and-forth structure of find-locked-door, go-elsewhere-find-key and return-to-unlock-door, it can be a wee bit frustrating at times. Funny thing about mentioning the Rez, is that the gameplay here is a bit less responsive. No Zork-level problem-solving is necessary here if you're proficient at Resident Evil (hereinafter, the Rez,) you'll have no trouble here, except that you'll need a primmer in Japanese konji, as some of the puzzles involve Japanese AND English numbers, so caveat emptor. There are bits of clues to slowly fill you in on the mansion's former residents, Shinto rituals galore and secret passageways etc. The game's play is third-person until it becomes ghost-clobberin' time, whereupon you switch to first-person, through the camera's viewfinder, and it becomes very personal indeed. Not that there aren't enough disturbing images or legitimate shock moments in the game, there are those aplenty, with Shinto rituals involving the 'quartering' of young girls and ghosts, Ghosts, GHOSTS! 'Gentle' in that little Miku is searching through the hordes of ghosts flopping in this house armed only with her brother's camera which, conveniently, possesses mystical exorcistic powers. Here I am buying this game nearly a decade after its introduction (and paying for a used copy what it originally cost new, due to FF's 'rarity'), totally on the strength of a half-dozen internet reviews, so in a sense, I guess this review is 'paying it forward.' I'm really liking this game: it's creepy like Resident Evil and somewhat disturbing, a la Silent Hill, but FF is its own animal, to be sure.Īfter an introduction, you play young Miku, searching for her missing brother, whose last-known whereabouts are the familiar 'creepy mansion on the outskirts of town.' Sure you've heard this one before, but what separates FF from two dozen Beretta-wielding z ombie splatter survival games, is it's relative gentleness. I feel a bit odd writing this review before I even finish the game, but you know not everything goes according to some greater plan. ![]()
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